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Saitek New Smart Technology Disc
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ANALOG.X
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Text File
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2002-06-27
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5KB
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261 lines
xof 0302txt 0064
//
// DirectX file: E:\saitek joysticks\New joypad\New Direct X models 5-8-99\anadig.x
//
// Converted by the PolyTrans geometry converter from Okino Computer Graphics, Inc.
// Date/time of export: 08/05/1999 09:23:17
//
// Bounding box of geometry = (-0.0219,0.00469777,-0.029) to (0.0204,0.00469777,-0.0255).
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1; // Major version
0; // Minor version
1; // Flags
}
Material xof_default {
0.400000;0.400000;0.400000;1.000000;;
32.000000;
0.700000;0.700000;0.700000;;
0.000000;0.000000;0.000000;;
}
Material digital {
1.000000;1.000000;1.000000;1.000000;;
25.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"digital.bmp";
}
}
Material analog {
1.000000;1.000000;1.000000;1.000000;;
25.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"analog.bmp";
}
}
// Original object name = "analog"
Mesh analog {
9; // 9 vertices
-0.006600;0.004698;0.029000;,
-0.021500;0.004698;0.029000;,
-0.021900;0.004698;0.028400;,
-0.021800;0.004698;0.027800;,
-0.019500;0.004698;0.025800;,
-0.018800;0.004698;0.025500;,
-0.006500;0.004698;0.025500;,
-0.006000;0.004698;0.026000;,
-0.006000;0.004698;0.028500;;
7; // 7 faces
3;3,2,1;,
3;4,3,1;,
3;4,1,0;,
3;0,8,7;,
3;0,7,6;,
3;0,6,5;,
3;0,5,4;;
MeshMaterialList {
1;1;0;;
{analog}
}
MeshTextureCoords {
9; // 9 texture coords
0.094118;1.000000;,
0.970588;1.000000;,
0.994118;0.828572;,
0.988235;0.657143;,
0.852941;0.085714;,
0.811765;0.000000;,
0.088235;0.000000;,
0.058824;0.142857;,
0.058824;0.857143;;
} // End of texture coords
} // End of Mesh
// Original object name = "digital"
Mesh digital {
9; // 9 vertices
0.020400;0.004698;0.028400;,
0.020000;0.004698;0.029000;,
0.005100;0.004698;0.029000;,
0.004500;0.004698;0.028500;,
0.004500;0.004698;0.026000;,
0.005000;0.004698;0.025500;,
0.017300;0.004698;0.025500;,
0.018000;0.004698;0.025800;,
0.020300;0.004698;0.027800;;
7; // 7 faces
3;1,0,8;,
3;1,8,7;,
3;2,1,7;,
3;4,3,2;,
3;5,4,2;,
3;2,7,6;,
3;6,5,2;;
MeshMaterialList {
1;1;0;;
{digital}
}
MeshTextureCoords {
9; // 9 texture coords
0.994118;0.828572;,
0.970588;1.000000;,
0.094118;1.000000;,
0.058824;0.857143;,
0.058824;0.142857;,
0.088235;0.000000;,
0.811765;0.000000;,
0.852941;0.085714;,
0.988235;0.657143;;
} // End of texture coords
} // End of Mesh